Mirrors Edge
If you’re unfamiliar with parkour, breathe a sigh of relief, because all you need to know is that it’s an art that consists of navigating through urban environments as if you were being pursued. This means that a parkour practitioner spends most of her time jumping from rooftop to rooftop and climbing over various obstacles as quickly as possible. This is exactly what the protagonist of Mirror’s Edge known as Faith does in the game.
Faith is a runner (basically a parkour practitioner) that is out to solve a murder mystery and save her sister (a police officer) who’s been framed by a corrupt organization. While trying to set things straight, she’s pursued by agents of this corporation who planning on silencing all runners.
As her job title implies, Faith is on the run throughout her entire adventure. She’ll leap from building to building, climb into air vents, wall jump, slide under pipes, and will even engage in hand-to-hand combat. Longtime players of video games have seen all these moves before, but what’s different here is that this game is played entirely from a first-person perspective. Yes, this is a first-person title where running and gunning aren’t the main focus of the game.
There have been a few first-person titles where gunplay isn’t the main focus (most notably Metroid Prime and Jumping Flash), but never before have players felt so agile. For the first time ever in a video game, I actually felt like I was running.
Each time I took off and made a leap, I felt a sense of dread that is rarely felt in titles other than Mega Man and its masochistic ilk. This caused me to focus before each leap, and pay close attention to the proximity of other objects.
At first, it was difficult to judge the position of my feet before jumping, but I quickly got used to the game’s first-person viewpoint. Once I had the hang of things, jumping off walls and ramps was generally thrilling, but occasionally my character would fail to reach her destination. Sometimes, this was due to me jumping too early or not having enough momentum, but other times, it felt like Faith should have grabbed on to the object she was reaching for.
Another issue I encountered was being unable to find the appropriate path to my destination. Throughout most of the download game, you’re given some sense of direction by bright red objects strewn about, but occasionally, you’ll have no idea what to do.